Class shop to representation graphic Window object shop. More...
#include <Shop_Windows.h>
Public Member Functions | |
Shop_Windows (Champion *champ, int idUse) | |
Constructor Class Shop_Windows. More... | |
~Shop_Windows () | |
Destructor Shop_Windows. More... | |
void | Start () |
Function start showing window. More... | |
bool | moneycheck (int money) |
Function checks if the character has enough cash. More... | |
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Window_Base (String title, int width, int height, String backroundPath) | |
Constructor Class Window_Base. More... | |
Window_Base () | |
Default Constructor Class Window_Base. More... | |
~Window_Base () | |
Destructor Window_Base. More... | |
RenderWindow & | getWindows () |
Function to get make window. More... | |
Additional Inherited Members | |
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Sprite | backroundImage |
Basic background image. More... | |
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Texture | background |
RenderWindow | window |
string | title |
int | width |
int | height |
Class shop to representation graphic Window object shop.
Shop_Windows::Shop_Windows | ( | Champion * | champ, |
int | idUse | ||
) |
Constructor Class Shop_Windows.
champ | - character witch enter to window |
idUse | - user's id |
Shop_Windows::~Shop_Windows | ( | ) |
Destructor Shop_Windows.
bool Shop_Windows::moneycheck | ( | int | money | ) |
Function checks if the character has enough cash.
money | - the money held by character |
void Shop_Windows::Start | ( | ) |
Function start showing window.